Authoring model
Canonical modules for new games (humans and agents), available in Java, Python, JavaScript, TypeScript, and C under the same contract (contracts/):
| Need | Use |
|---|---|
| Game loop | Language game base + bootstrap |
| Top-down tiles | World + Actor + Trigger |
| Map as data | GameSpec world.* / spawn.* / trigger.* / state.initial |
| Platformer physics | Body2D + AABB solids |
| Assets | GameSpec image.* / audio.* / spritesheet.* / font (Java fullest) |
| Verify | Headless harness, pixel assert, playtest script, audio probe |
Java remains the reference implementation for edge cases. Other languages ship
the agent subset first (see package READMEs under packages/).
Packages
| Language | Path |
|---|---|
| Java | packages/java/transmute-core |
| Python | packages/python |
| JavaScript | packages/javascript |
| TypeScript | packages/typescript |
| C | packages/c |
Legacy Java-only (deprecated)
TransmuteCore.ecs.Object/MobTransmuteCore.level.TiledLevel/Level
Do not invent a third TileMap/Entity system in game code.
See AGENTS.md, COOKBOOK.md, examples/.