Transmute Core API
The Java API gives your game a fixed timestep loop, pixel rendering, and a small set of services. A game is a TransmuteCore subclass: initialize resources, update logic, and render through Manager.
No server, API key, or network connection is needed at runtime. The reference below describes the public authoring surface; generate complete Javadocs with ./gradlew :transmute-core:javadoc.
Version 1.0.0 · Java 17+ · games.transmute:transmute-core
Engine
Configure the game and its services. Start here when writing your first subclass.
- Game lifecycle —
TransmuteCore,GameConfig,Manager - Assets and manifests —
AssetPack,GameSpec
Gameplay
Build your world and verify what happens inside it.
- Worlds and physics —
World,Body2D,Collision - Headless harness —
GameHarness,SimulatedInput,FrameAssert
Source and compatibility
The source is the authority for signatures. Browse core source or generate Javadocs. Published engine coordinates and CLI release tags have separate version histories; use the version your game was tested against.